Version 1.5.3
## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.5.3`.
CRITICAL FIX, please update to avoid the issues detailed down below:
- Fixed memory corruption when handling trigger sprites by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3238
- This had the posibility of manifesting in weird ways, like camera and music changes, NPC duplication and more. If you've had this issue in the past, we heavily recommend you update to this version of the expansion.
- Thank you @Bassoonian for helping us pinpointing the issue.
Fixed
Battle Mechanics
- General
- Fixed wild double battles with an in-game partner using
multi_fixed_wild
, by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3210 - Corrected conditionals used for
B_SPEED_BUFFING_RAPID_SPIN
andI_GEM_BOOST_POWER
by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3232 - Fixed being unable to use a Z-Move when a previous mon in the player's team Mega Evolved, by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3233
- Fixed wild double battles with an in-game partner using
- Move effects
- Fixed Jump Kick's recoil happening before Spiky Shield's damage by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3208
Test Runner
Changed
- Organized tests into subfolders by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2822
Fixed
- Fixed certain tests failing when Inverse Battle battle flag was defined, by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3215
New Contributors
- @kittenchilly made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3233
Full Changelog: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.5.2...expansion/1.5.3