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## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.16.3
`.

🧬 General 🧬

Changed

  • refactor: unified trainer slide and script comparison operators by @pkmnsnfrn in #10323
    • This does not unify CMP_EQUAL and the like.
  • cleanup: remove comment with incorrect time labels by @pkmnsnfrn in #10437
  • fix(cleanup): remove unused variables by @miriamlefae in #10442
  • Cleanup debug.inc by @RubyRaven6 in #10469

Fixed

  • Fix sprite fill function by @hedara90 in #10349
    • Existing sprite fills starting on a pixel that’s not a multiple of 4 might have to be adjusted
  • Fix sprite fills being broken in some cases by @hedara90 in #10392
  • Fix FRLG Magikarp and Heracross size units by @Cle-bit in #10385
  • Fix buffer overrun in ReformatItemDescription by @plish-plash in #10301
  • Add Zero-Width-Space and fix some line break handling by @hedara90 in #10429

🗺️ Overworld 🗺️

Fixed

  • Fix debug time scripts leaving followers frozen by @Cle-bit in #10382
  • fix(overworld): fix tod blend settings getting updated every frame by @miriamlefae in #10343
  • fix chooseboxmon blending when returning from summary screen (#10403) by @Eemeliri in #10417
  • assert trainer script that needs an object event by @FosterProgramming in #10410
  • Fix Box ID Var not being updated when opening Move Relearner from Summary Screen by @PCG06 in #10445

🐉 Pokémon 🐉

Changed

  • Even More Gen VII Animation Data + Gen VIII Clean Up by @Tacobell24 in #10270
  • PokeCommunity sprites batch (June 2026) by @kittenchilly in #10346
  • Alolan and Mega Form Animation Frames by @Tacobell24 in #10414

Fixed

  • Fix duplicate CANCEL entry in move relearner list after replacing a move by @thalescd in #10368
  • Remove text encoding error in za.json by @PCG06 in #10387
  • Fix ANIM_RAPID_H_HOPS freezing the game when opponent is wild shiny by @hedara90 in #10397
  • update mega magearna pokedex entry by @FosterProgramming in #10535

⚔️ Battle General ⚔️

Changed

  • Fix Orichalcum Pulse and Hadron Engine Activation Messages by @Cle-bit in #10395
  • Fix outdated move data by @Cle-bit in #10428

Fixed

  • Fix some Mirror Armor issues by @AlexOn1ine in #10350
  • Fix Commander edge cases with Multi Battles, switching, and gimmicks by @Cle-bit in #10317
  • Fix single-target moves hitting all foes in the shared shadow animation by @thalescd in #10369
  • Fix Orichalcum Pulse and Hadron Engine Ability Flags by @Cle-bit in #10366
  • Fixes bounced moves not activating some effects by @PhallenTree in #10386
  • Fix Unseen Fist / Mummy interaction by @AlexOn1ine in #10389
  • Fix Aromatherapy not being blocked by Sap Sipper by @AlexOn1ine in #10388
  • Intrepid and Dauntless futureproofing by @bassforte123 in #10406
  • Fix Illusion party search range for two-opponent trainers by @thalescd in #10415
  • Fix frlg old man text by @FosterProgramming in #10432
  • New config for transformed pokemon properties by @FosterProgramming in #10298
  • Fix send mon text in frlg first battle by @FosterProgramming in #10436
  • Fix in which gens B_TRANSFORM_BATTLE_REWARDS effects apply by @FosterProgramming in #10441
  • Fix Struggle recoil damage not using standard rounding by @LinathanZel in #10448
  • Fix Court Change hazard count swapping by @Cle-bit in #10476
  • Fix Opportunist and Mirror Herb not triggering during the end turn by @AlexOn1ine in #10433
  • Fix Misty Terrain grounding check by @Cle-bit in #10477
  • Fix Rage Fist Hit counter overflow by @Cle-bit in #10514

🤹 Moves 🤹

Fixed

  • Fix single-target moves hitting all foes in the shared shadow animation by @thalescd in #10369

🎭 Abilities 🎭

Changed

  • Fix Orichalcum Pulse and Hadron Engine Activation Messages by @Cle-bit in #10395

🧶 Items 🧶

Fixed

  • Fix bag list truncation when tossing a whole stack in berry pocket by @montmoguri in #10423

🤖 Battle AI 🤖

Changed

  • Renaming + reworking Can Use All Moves to Values Moves Over Splash. by @surskitty in #10381

Fixed

  • Fix invalid switch in if ace flag is present by @AlexOn1ine in #10399
  • fix(ai): reset move data between switch-in calculations by @moostoet in #10412
  • fix(ai): avoid rewarding Levitate ally immunity (#10394) by @moostoet in #10411
    • Fixed doubles AI overvaluing Ground-type spread moves solely because its ally has Levitate.
  • Fix AI Binding Band check for Wrap damage by @PhallenTree in #10424
  • Fix AI running Focus Punch checks on Present and Fixed HP dmg moves by @grintoul1 in #10425
  • Fix AI target filtering and debug score highlighting by @Cle-bit in #10409

🧹 Other Cleanup 🧹

  • Fix incorrect changelog in 1.16.2 by @hedara90 in #10364
  • refactor: unified trainer slide and script comparison operators by @pkmnsnfrn in #10323
    • This does not unify CMP_EQUAL and the like.
  • Dynamic Multichoice Tutorial by @RubyRaven6 in #10199
  • Fix outdated move data by @Cle-bit in #10428
  • cleanup: remove comment with incorrect time labels by @pkmnsnfrn in #10437
  • fix(cleanup): remove unused variables by @miriamlefae in #10442
  • Cleanup debug.inc by @RubyRaven6 in #10469

🧪 Test Runner 🧪

Changed

  • Renaming + reworking Can Use All Moves to Values Moves Over Splash. by @surskitty in #10381

Fixed

  • Fix Commander edge cases with Multi Battles, switching, and gimmicks by @Cle-bit in #10317
  • Fix inverse battle matchup parametrization by @Cle-bit in #10379
  • Fix Known Fails Passing showing and 0 more + add additional print modes by @grintoul1 in #10390
  • Fix AI running Focus Punch checks on Present and Fixed HP dmg moves by @grintoul1 in #10425

📚 Documentation 📚

  • Dynamic Multichoice Tutorial by @RubyRaven6 in #10199

New Contributors

  • @thalescd made their first contribution in #10368
  • @plish-plash made their first contribution in #10301

Full Changelog: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.16.2...expansion/1.16.3